Blender artist to create isometric tree sprites for a forestry simulation app. Batch rendering pipeline, multiple species, growth stages, and seasons

TL;DR: Solo dev student looking for a Blender (or similar) artist to create realistic isometric tree sprites for a forest game. Each species needs: 5 growth stages (sapling → mature) 3 shape variants per stage: Slender (suppressed, dense forest) Normal (species-typical) Wide (open-grown, domi...

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